In a word, versatile. Sitting between 5th and 10th in each of my incredibly objective and useful categories, the Humans are a race comfortable adapting their gameplan to a range of opponents, and will rarely be caught off guard. They have an array of solid starting players, notably their Blitzers and Catchers, and between them and the Throwers their teams have easy access to the Agility, Passing and Strength skill trees, allowing them to develop in a number of directions. They suffer from an obvious lack of specialisation, and can often be passive in games, responding to their foes’ weaknesses rather than imposing their own will on a game, but they are excellent teams for a rookie coach, that can be developed into powerhouses with the right levels.
Running rank: 9th/16th
Pass defence: 5th
Total rank: 6th
Continue reading “Bloodbowl 2: Human Guide”
Games Workshop and Cyanide’s Bloodbowl 2 is one of the most hot-and-cold games one can play. Based on Games Workshop’s long-running tabletop strategy game, in which the Orcs, Skaven and Dwarves of the Warhammer universe play a simplified and bloodied version of American Football, Cyanide’s home console port is, at best, a complex and rewarding strategy game, and at worst, a ghost town of a franchise, whose enthusiastic community has been killed by poor design choices, and slow and expensive DLC. But controversy aside, the game is built on undoubtedly solid mechanics, and can be a blast to play. This article isn’t going to explain the rules, but go over some basic advice and tips, and introduce you to the terminology and ideas that I’ll be using for the remainder of my Bloodbowl 2 pieces.
Continue reading “Bloodbowl 2: General Guide”